ARMAGEDDON
A person in a workshop perceiving the space through a spatial interface, the room partly reconstructed as thin spatial geometry

Infrastructure 01

RAY

Accelerating the world to abundance.

Infrastructure connecting humans, AI agents, simulated reality, and the physical world.

01 — Perception

The world is becoming programmable.

Machines can perceive. Models can reason. Robots can act. Sensors, factories, vehicles, tools and environments are producing more information about the physical world than ever before.

But perception, reasoning and action still live in separate systems, behind separate interfaces, inside separate ecosystems.

Ray is being built to connect them.

  1. Perception
  2. Reasoning
  3. Action

02 — Reality

Two realities. One connected system.

Physical reality

People, products, machines, robots, vehicles, factories, cities, spacecraft and environments. The physical world is where things happen.

Simulated reality

A spatial representation of the physical world. Experience the physical world through another system’s perception.

A real factory floor on the left transitioning into a spatial point-cloud reconstruction of the same scene on the right
  1. Robot
  2. Spatial recording
  3. Ray
  4. Spatial experience
  5. Human

Live or recorded.

The goal isn’t simply to watch the world.

It’s to experience it through another system.

A sensor-equipped mobile robot operating in a dimly lit warehouse aisle

03 — Spatial experience

See through the eyes of a machine.

A robot moving through a warehouse, a factory, a city or a remote environment is already perceiving that place. What the robot sees can become what you experience.

  1. Machine perception
  2. Ray
  3. Spatial experience

04 — Teleoperation

Don’t just experience reality. Act through it.

An operator wearing sensor gloves and a spatial headset while a robotic arm mirrors the motion behind glass
  1. Human
  2. Human interface
  3. Ray
  4. Robot
  5. Physical reality

The interface between humans and machines is expanding.

BCI

Direct neural interfaces.

Spatial interfaces

Spatial perception and interaction.

Tactile gloves

Touch and manipulation.

Smart clothing

Whole-body input and feedback.

Smart socks

Movement and balance sensing.

Motion and sensing systems

Position, gesture and force.

Ray does not manufacture these interfaces. Ray is being built to connect them.

05 — Autonomy

Autonomous agents.

A human controlling a machine becomes a human giving a goal. An AI pursues that goal.

Much of this remains open research. Full autonomy is not solved.

GoalPerceiveReasonPlanActObserveLoop
  1. 01Goal
  2. 02Perceive
  3. 03Reason
  4. 04Plan
  5. 05Act
  6. 06Observe
  7. ↺ Repeats
01Control
02Collaboration
03Delegation
04Autonomy

06 — Openness

Your AI. Your interfaces. Your world.

Your AI

The agents and models you choose.

Your interfaces

The way you perceive and act.

Your physical systems

The machines and environments you connect.

Your world

The reality you operate in.

Your AI should be able to interact with the world—not just talk about it.

07 — Developers

If you can describe it, you can start building it.

A doctor, a designer, a roboticist, a researcher and a programmer working together in a dark research space
  1. Natural-language instruction
  2. Developer intent
  3. Capability
  4. Simulation / Physical system

A Developer is anyone capable of imagining and creating a capability.

Scientist
Doctor
Teacher
Designer
Researcher
Roboticist
Engineer
Artist
Entrepreneur
Programmer
Inventor

08 — Capability

Turn ideas into capabilities.

Example

“Combine human signals, spatial information and AI into a capability that can run in a simulated world or a physical system.”

Human signals
Spatial information
AI
Capability
Simulated world
Physical system

09 — New capabilities

Build what doesn’t exist yet.

Human interfaces

New ways for people to perceive and act.

AI agents

Intelligence that pursues goals.

Spatial experiences

Environments experienced through perception.

Robots

Machines that operate in the physical world.

Embodied intelligence

Intelligence with a body and a place.

Simulation

Worlds to explore, rehearse and validate in.

Physical-world applications

Capabilities that reach reality.

Industry systems

Domain infrastructure built on connection.

New forms of human-machine interaction

Interaction that does not exist yet.

10 — Interoperability

Built to connect.

RAY

Human Interfaces

  • BCI
  • Spatial devices
  • Tactile interfaces
  • Wearables
  • Sensors

Artificial Intelligence

  • AI agents
  • Foundation models
  • Multimodal intelligence
  • Natural-language systems

Robotics

  • GR00T
  • LeRobot
  • Rosetta
  • ROS 2
  • Other robotics ecosystems

Developer Connectivity

  • APIs
  • SDKs
  • MCP
  • Other protocols

Simulation

  • Spatial environments
  • Physics systems
  • Simulation technologies

Security

  • Encryption
  • Identity
  • Authorization
  • Secure communication

Ownership & Economics

  • Blockchain
  • Attribution
  • Ownership
  • Licensing
  • Royalties
  • Provenance

Ray connects the ecosystem. It doesn’t need to own it.

11 — Developer economy

Own what you build.

  1. Create
  2. Attribute
  3. Own
  4. License
  5. Reuse
  6. Contribute
  7. Earn

Attribution

Who created it?

Ownership

Who owns the rights?

Licensing

How can others use it?

Provenance

Where did it come from?

Contribution

Who helped create it?

Royalties

Who should participate in the value created?

Blockchain is infrastructure for these relationships. The developer and the capability remain the point.

12 — Ray Portal

Ray Portal.

Ray Portal
  1. 01Create account
  2. 02Connect human interface
  3. 03Connect physical system
  4. 04Connect AI agent
  5. 05Discover capabilities
  6. 06Experience
  7. 07Teleoperate
  8. 08Automate

You don’t have to buy your hardware from Ray.

You don’t have to use a Ray-built AI.

Ray is the connection layer.

13 — Progression

Your account can become your development environment.

  1. User
  2. Explorer
  3. Developer
  4. Creator of capabilities
  5. Potential participant in the value created

14 — Industries

Every industry is becoming agentic.

RAY

Commerce

Discover → Evaluate → Purchase → Fulfill

Healthcare

Perceive → Coordinate → Assist → Act

Education

Teach → Adapt → Simulate → Evaluate

Manufacturing

Design → Produce → Inspect → Automate

Science

Observe → Simulate → Experiment → Discover

Space

Explore → Observe → Simulate → Operate

Energy

Predict → Optimize → Coordinate → Automate

Agriculture

Observe → Predict → Cultivate → Harvest

Transportation

Perceive → Navigate → Coordinate → Move

15 — Example

Commerce is only the beginning.

  1. AI Agent
  2. Industry Protocol
  3. Ray
  4. Physical / Spatial System
  5. Physical Reality

UCP is one concrete example of an industry protocol. Commerce is one domain among many.

Agents can participate in commerce without requiring a human at every step.

People working alongside machines on a modern production floor

16 — Abundance

From intelligence to abundance.

  1. Better interfaces
  2. More information
  3. Better intelligence
  4. Better simulation
  5. More automation
  6. Greater productive capacity
  7. Lower cost
  8. Greater availability
  9. ABUNDANCE

We believe abundance will require more than intelligent software.

It will require intelligence that can perceive, experience, reason, communicate, and act in the physical world.

17 — Architecture

A world where intelligence can move between realities.

Human
Human interfaces
RAY
AI Agents
Simulation
Teleoperation
Physical systems
Physical reality

The connection is still being built.

Researchers and engineers working together in a laboratory

18 — Join

We’re building Ray.

We’re looking for people who want to build what comes next.

Bring your expertise.

Bring your research.

Bring your imagination.

Bring the capability you think should exist.

  1. Human
  2. Ray
  3. AI
  4. Physical world

Accelerating the world to abundance.